HARD SURFACE




MECH WARRIOR .Hard surface modelling and rigging






MECH WARRIOR-RIGGING



DEMOSHOTS



WIREFRAME ANIMATION


Windshield shows bullets impact                                 Previous Draft Sketch








UV's sample corresponding with the diffusse map from the shoulder .Render maps from 3ds MAX and Photoshop were the  key tools to achive a credible result . The mechwarrior is supossed to come from battle and must be worn out , full of dirt ,dust ,mud ,rust and scratches  after a hard working day.
 Bump , Reflexion and glosiness maps were , of course , required .Also selilumination and refraction maps were applied to windshield.